AI Insights · Timothy · July 2024
Top 5 Historical Games in the UK: Q2 2024 Performance Review
Discover the performance trends of the top 5 historical games in the United Kingdom during Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top 5 historical games in the United Kingdom have shown varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of these metrics for Royal Match, June’s Journey: Hidden Objects, Rise of Kingdoms, Guns of Glory: Lost Island, and Warpath: Ace Shooter.
Royal Match from Dream Games saw a consistent increase in revenue, peaking at approximately $837K in the final week of June. Downloads fluctuated throughout the quarter, with a notable dip in April but recovering to around 33.6K by the end of June. Weekly active users trended slightly downward, starting at 916K and ending the quarter at 843K.
June’s Journey: Hidden Objects by wooga experienced a mixed performance in Q2 2024. Revenue showed a peak in early April at around $147K, with a noticeable dip to approximately $119K in mid-June. Downloads saw a significant drop, starting at 6.6K in early April and falling to 3.2K by the end of June. Weekly active users remained relatively stable, hovering around 100K for most of the quarter.
Lilith Games’ Rise of Kingdoms showed varied trends across different metrics. Revenue peaked at approximately $143K at the end of April and again in early June. Downloads fluctuated, with a high of 9.4K in late May but dropping to around 5K by the end of June. Weekly active users saw a slight decrease, starting at 57K and ending the quarter at 47K.
Guns of Glory: Lost Island by FunPlus International AG had a steady revenue stream, peaking at approximately $79K in early June. Downloads were on a downward trend, starting at 2K in early April and dropping to 662 by the end of June. Weekly active users also declined, beginning at 6.9K and ending the quarter at 4.5K.
Warpath: Ace Shooter from Lilith Games saw a peak in revenue in late May at around $77K, with a slight dip to approximately $70K by the end of June. Downloads followed a fluctuating pattern, peaking at 4.5K in late May but falling to around 2.6K by the end of June. Weekly active users remained relatively stable, starting at 39.5K and ending the quarter at 33.8K.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.